# Hackathon day 2 — 4

## Example structure

1. Teams prepare client meeting (day 1 and 2)\
   \- Get briefing from coach\
   \- Prepare questions and meeting
2. Teams meet with client (day 2)\
   \- Ask questions, take notes, ask input
3. Teams prepare hackathon (day 2)\
   \- Set up dev environment\
   \- Read up on briefing, study client\
   \- Prepare battle plan
4. Brainstorm (day 3, but not for well-defined projects)\
   \- Only for projects that need brainstorming for their project
5. Scope (day 3)\
   \- Define what you're going to build during the hackathon.
6. Hack (day 3 for well-defined projects, day 3 and 4 for brainstorm projects)
7. Present to other teams (day 4)
8. Feedback from other teams (day 4, but not for brainstorm-type projects). Clients can see the result on the next client meeting.

A more detailed agenda can be found on the website.

Belgium: <https://2019.summerofcode.be/practical.html>\
Spain: <https://2019.summerofcode.es/whoweare.html>

### Day 2

![Example of day 2](/files/-LhcJsu3sFA2_NzpuwDo)

### Day 3

![Example of day 3](/files/-LhcJyDMaCBhlikb9usN)

### Day 4

![Example of day 4](/files/-LhcK0_QMpigWj7dLDNf)


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